Associated Ability Strength
Hit Points 10 + Str modifier
1st – Display of Strength, sudden attack
2nd – Mythic Puissance
3rd – Mythic Strength
4th – Precision +5
5th – Fleet charge
6th – Penetration 5
7th – Fleet warrior
8th – Precision +10
9th – Penetration 10
10th – Legendary champion
Sudden Attack (Ex): As a swift action, a 1st tier champion can expend one use of mythic power to make a melee attack at your highest attack bonus. This is in addition to any other attacks he make this round. When making a sudden attack, he roll twice and take the better result, adding your tier to the attack roll. Damage from this attack bypasses epic damage reduction.
Display of Strength As a free action, a 1st tier champion can expend one use of mythic power to attempt a feat of Strength, gaining a +20 circumstance bonus on one Strength-based skill check or Strength ability check. Alternatively, he can use this ability to apply a x20 modifier to his Strength score for a number of hours equal to his mythic tier for the purpose of determining his carrying capacity.
Mythic Puissance A 2nd tier champion adds his tier to any damage roll that he would apply his Strength bonus to.
Mythic Strength A 3rd tier champion adds his tier to all Strength and Strength based checks.
Precision A 4th tier champion gains a +5 bonus to all of his iterative attacks. At 8th tier, this increases to +10. Attacks are capped at the normal maximum for BaB.
Fleet Charge As a swift action, a 5th tier champion can expend one use of mythic power to move up to his speed. At any point during this movement, he can make a single melee or ranged attack at his highest attack bonus. This is in addition to any other attacks he make this round. When making a fleet charge, he rolls twice and takes the better result, adding his tier to the attack roll. Damage from this attack bypasses epic damage reduction.
Penetration At 6th tier, a champion ignores up to 5 points of any type of damage reduction. At 9th tier, this increases to 10.
Fleet Warrior When making a full attack, an 7th tier champion can move up to his speed either before or after his attacks. This movement provokes attacks of opportunity as normal.
Legendary Champion (Ex): A 10th tier champion rolls 2d20 on attacks vs non-mythic foes and takes the best result.